Foques UI Project

In early 2025, I took part in an 8-week work experience programme at Norwich-based game studio TVM (The Vampire’s Manor), completing work as a UI designer.

I opted to design a dialogue selection system, and by the end of the placement had conceptualised and created a set of screens and 2D assets through which prospective players could read through NPC dialogue, choose responses, and also differentiate between speaking characters.

You can see some of my work, including my final pieces, example screens and preliminary work below.

Early Concepts and development

A concept animation I produced for the dialogue wheel design. I wanted my design choices to reflect central themes of the game and adhere to the environment, as well as the art direction I had been provided, and I felt a spinning compass would provide fun interactivity, whilst also reflecting the exploratory nature of the game.

Final Pieces

Two mock-ups of potential dialogue screens, using all of my assets.